Dnd 5e vitriolic sphere. Vitriolic Sphere (5e Spell) The spell, vitriolic sphere, is copyright Wizards of the Coast. Dnd 5e vitriolic sphere

 
Vitriolic Sphere (5e Spell) The spell, vitriolic sphere, is copyright Wizards of the CoastDnd 5e vitriolic sphere All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections

Other classes may also have access to certain spells under certain conditions. Vitriolic Sphere outdamage fireball per level if they fail the save. Bludgeoning. Hello, I want to play a Dragonborn Sorcerer with two different dragon ancestors, one for being a Dragonborn and the other for being a sorcerer. Creatures that fail their Reflex saves. Vitriolic Sphere is a spell that's available as of level 4, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'Melf's big brother Vitriolic Sphere, on the other hand, is a 4th-level Fireball except with stronger damage. Spell Compendium is an accessory for the 3. Cleric Spells 5e: Guide to the Best Cleric Spells – RPGBOT. 9th – Mislead, Telekinesis. The casting time is one action, the range is 60 feet (5 ft sphere), and the duration is up to 1 minute with concentration. 4th-Level Evocation. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one. DM 幫助資料包. Distant Spell metamagic reads (emphasis mine): When you Cast a Spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. A creature whose space the Sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage. If the creature is moving, you know the direction of its movement. 10. 2 svar. She slowly walks towards them, the flame licking the side of her face as she stares down her opponents. 1st Level. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Now this been going through my head lately after seeing a battle map of Mondstadt, at least a portion of it the city. The fourth spell level wizard's spell Otiluke's Resilient Sphere describes the sphere as. A Transmuted Flaming Sphere to acid reads as follow:. Components. When the tattoo is on your skin, you. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). With scaled skin and folded wings, a half dragon human stands at the top of a hill, over looking a nearby fortress. (official and unofficial). Spells can be filtered by: All. While antimagic field's description negates any magical effects within the field (-sphere). Because Sorcerers have the fewest spells of any class, you should get rid of Mage Armor at that point because it won’t help you much. Acid bomb. The relevant sections of the antimagic field description are:. Components. Maybe I'll give it a 5e writeup. Locked doors aren't locked if you annihilate the lock. Level 4 Evocation Casting Time. When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. Classification: Ninjutsu Rank: B-Rank Casting Time: 1 Action Range: 150 feet Duration: Instant Components: HS, CM Cost: 11 Chakra Keywords: Ninjutsu, Medical Description: You point at a place within range, and conjure a glowing 1-foot ball of bubbling acid that streaks to the chosen location and explodes in a 15-foot radius sphere. A door or other movable object could also be moved by pushing. Oof, I've looked myself and I haven't found anything on Sembia. Sphere of Annihilation. Casting Time: 24 hours. Duration: Concentration, up to 1 minute. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. Solars are powerful angels who sometimes act as commanders over other angels. , one target. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. Vitriolic Sphere, Locate Creature: 9th: Contagion, Seeming: Underdark Spells. 1 action. Flaming Sphere. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. An artificer's homunculus can have as many Hit Dice as its master's Hit Dice minus 2. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. Sickening Radiance XGtE: This spell is very easy to. Those affected by this spell can see each other and themselves as if unaffected by the spell. ¤ (currency symbol) = component has a gp value, and must be provided in addition to a spell focus or other components. DnD 5e Classes Ranked – The Best And Worst For Combat. Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. The spell doesn’t make the caster immune to all damage; you’re only immune to damage originating from outside the sphere. Immolation. Spells that have multiple targets, but don’t affect an area, are included in this list. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. The target animates and sprouts little arms and legs, becoming a creature under your control until the spell ends or the creature drops to 0 hit points. When choosing this feat, consider giving yourself advantage on constitution saving throws. At the successful casting of the spell, you conjure a sizzling emerald sphere. 170 Tags: sorcerer wizard level4 evocation. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. The iron sphere loses its Lightning Cannon action. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. 170 Tags: sorcerer wizard level4 action evocation. Hit: 10 (2d6 + 3) bludgeoning damage. The Sphere is immune to all damage, and a creature or object inside can't be damaged by attacks or effects originating from outside, nor can a creature inside the Sphere damage anything outside it. For the complete sorcerer list, see Sorcerer Spell List. Vial of Green Dragon ’s breath. Spell are roughly fit into 4 tiers are 1-2, 3-5, 6-8, 9. But Vitriolic Sphere deals acid damage, and instead of dealing the damage all. Each creature in that area must make a Dexterity saving throw. save or. Dungeons & Dragons 5e Spells. Casting Time: 1 action. 1st Level. Elemental Bane – 2. Each sphere has an ability or abilities granted by the base sphere and can be expanded upon with the talents in that sphere. It deafens you and other creatures in its area. Flames wreathe one creature you can see within range. Forum list *Dungeons & Dragons One D&D (5. 1 new pact boon. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. Range. If the attack hits, deal 3d8 damage of the damage type you chose. The classes with the most acid spells include Wizards (11), Sorcerers (8), and Artificers (4). Watery Sphere: "On a failed save, a creature is restrained by the sphere and is engulfed by the water. Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. Composantes : V, S, M (une goutte de bile de limace géante) Durée : instantanée. 3 rd-level conjuration. Locate Creature. Cantrip. Vitriolic Sphere. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. The vitriolic sphere also splashes acid in a 9-ft. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. October 14, 2019 by admin. Simple Chromatic Orb 5e Spell Text. On a successful save, a creature is ejected. Each creature within this sphere must make a Dexterity saving throw. Any creatures within the splash radius must save vs. Duration: Instantaneous. Even on spells which use d4s for damage (the best case) elemental adept is a very poor damage boost. The affected target then makes a Reflex save. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. In this video we'll be going over all of the best fourth level spells, which is a pretty high level spell slot, as most classes don't gain access to it until. Imagine a 20' square on a grid with 5' spacing. Cantrip. DMing Otiluke's Resilient Sphere states " The Sphere is weightless and just large enough to contain the creature or object inside" so if the sphere is cast on a breastplate, for instance, does it cut off a creature's. The effects of different spells add together while the durations of those spells overlap. If they fail they take 6d4 next round and. The DC equals 10 + the spell’s level. I was running a game for five players: A bard, a warlock, a sorcerer (wild magic), a druid, and a monk. Just take Acid Spray, Dragon's Breath, Chromatic Orb, and/or Vitriolic Sphere. Bladesingers via Wizards of the Coast. Vitriolic Sphere: Initial damage of 20d4 acid damage, and 5d4 more acid damage at the end of a target’s next turn (Dexterity saving throw). Components: V S M (A hemispherical piece of clear crystal and a matching hemispherical piece of gum arabic) A sphere of shimmering force encloses a creature or object of Large size or smaller within range. . 5) at the end of the creature's next turn on a. 2nd. It targets strength, not many creatures have strength save proficiency. The target must make a Dexterity saving throw. Invisibility Sphere. 3 meters) in diameter that then flew directly to a point within a range of 150 feet (46 meters) of the caster. Vitriolic Sphere is dealing 10d4 damage on a failed save or half on success (25 or 12. Type to search for a spell, item, class — anything! Searches must be at least 2 characters. 5th-edition of the Dungeons & Dragons® ruleset. Sickening Radiance. 25 with a failed save and Fireball by only 2. Artificer. The sphere immediately shatters, drenching all in the area with a potent acid. If the creature wins, the spell succeeds. Acid Splash. L6. The sphere can hover but no more than 10 feet off the ground. Kassoon. Vitriolic Sphere. Animate Objects. Any creatures within the splash radius must save vs. Crown of Madness Concentration Enchantment • V, S. Sortable Table. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot. This guide is meant as a deep dive into the DnD 5e wizard. Psychic Scream. Flaming Sphere (2nd-level conjuration spell; casting time: 1 action; range: 60 ft; duration: concentration, up to 1 minute) = "A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. A Elemental Evil spell Evocation Level: 4 Casting time: 1 Action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Specifically, the Fifth Edition. Make a ranged spell attack for each ray. Cold. It takes 7d6 fire damage on a failed save, or half as much damage on a successful one. The sphere flashes in all colors of the visible spectrum. You have advantage on the attack roll if the target is in the sphere. You pinch the marble between your fingers and intone the spell. Storm Sphere also does 2d6 AoE damage when cast, can recur damage, and makes difficult terrain. On a failed save, the creature takes 1d4 piercing damage. Range:30 feet. Casting Time:1 action. Duration: Instantaneous. Sphère de vitriol. An unwilling target can make a Charisma saving throw, and if it succeeds, it is. Each creature in that area must make a Dexterity saving throw. Duration: Instantaneous. The sphere's blindness effect on creatures with less than 8 HD lasts 2d4×10 minutes. Vitriolic Sphere (Complete Arcane) Conjuration Level: Sorcerer 5, Wizard 5, Wu Jen 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. Each creature in that area must. This is one of the best 4th-level spells to cast before entering a dungeon, and its one hour will likely last for a majority of the party’s time spent exploring. Want to have fun with your barbarian? Wait till he's in melee with someone, and throw a sphere around them both (the spell says "a creature", but if the barbarian were taller than their opponent, and standing right next to the opponent, a sphere big enough to enclose the barbarian would also enclose the opponent). A psion specializing in metacreativity is known as a shaper. 4th Level. Classes: Cleric. You have advantage on the attack roll if the target is in the sphere. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. The same range, the same AOE, the same save, the same school. Spells can be filtered by:. 16. Mordenkainen’s Faithful Hound – 2. Vitriolic Sphere. DND-spells. 60 ft (5 ft ) Slashing. Wizard Handbook: DnD 5e Class Guide – RPGBOT. The Spike Growth effect manifests in a circle with a 20' radius, which had us debating what happened to the outer corners of the square (this might be a visual exercise for some). Casting Time: 1 bonus action. When a creature moves into. The water then vanishes. 4rth level Vitriolic Sphere - Sorc, Wizard, Bards can grab. among others. Each spell has a description detailed which includes some important information about the spell. Solar. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Vitriolic Sphere D&D 5th Edition. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder. Vitriolic Sphere. You conjure a sizzling emerald sphere that drenches all within the area with a potent acid. 170 Tags: sorcerer wizard level4 evocation. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot radius sphere. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. Prismatic Sphere. Choose acid, cold, fire, lightning, or poison. Instantaneous. edu. The sphere remains for the spell’s duration. 1st Level. + 40. The player counts the squares on the grid to determine exactly where the fireball can hit and he knows the perfect way for the fireball AOE to take effect. Vitriolic Sphere: Creatures within 20-ft must succeed on a Dex. Vitriolic Sphere 5e | D&D Spell Guide. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. A little bit less upfront (25 vs 31. 205) är: Combining Magical Effects. D&D 5th Edition Compendium. Each creature in that area must make a Dexterity saving throw. The target must make a Dexterity saving throw. I have narrowed it down to these 3 spells. Both phlogiston and crystal spheres where ideas from alchemy. On a failed save, a target takes 14d6 psychic damage and is stunned. The sphere obliterates all matter it passes through and all matter that passes through it. Pick a target you can see within range and the sphere flies unerringly toward the target. It has you throw a globule of emerald acid that explodes in a 20-foot area. Choose one creature, object, or magical effect within range. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). homebrew pages!A creature’s size dictates how much space a creature can control in combat. 7th level Prismatic Spray - Can deal poison or acid damage though RNG-based. 170 Tags: sorcerer wizard level4 evocation. Vitriolic Sphere EEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. Usable By: Sorcerer, Wizard. 5th-level illusion. Flaming Sphere’s area of effect damage affects. Classes: Sorcerer, Wizard. The duration of spell is instantaneous, and in this spell firstly you point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius. Augmented & Expanded Spellcasting Wizard Feats D&D 5e. Actions. The Transmute spell only change damage to acid and not the rest of the spell effect by strict reading of the rules so a Web would still be exposed to fire sphere even though it didn't take fire damage. Each creature within 10 feet of the target must succeed on a Constitution saving throw or. The effect reads as follows: “A 5-foot. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. These magic tattoos feature a design that heavily focuses on a specific color. Freezing Sphere. Even on spells which use d4s for damage (the best case) elemental adept is a very poor damage boost. Other classes may also have access to certain spells under certain conditions. To view spells by specific criteria, view the appropriate section below. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. Rolling Sphere Mechanical trap When 20 or more pounds of pressure are placed on this trap’s pressure plate, a hidden trapdoor in the ceiling opens, releasing a 10-foot-diameter rolling sphere. Tyr is the greater god of the Triad, a group of lawful good gods including Ilmater and Torm. A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. 5 (average on a successful save) and 12. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. Creatures that succeed on their Reflex saving throws take half of this damage. Unless an artifact is susceptible to damage from a sphere of. You can extinguish the fire in that area, and you create either fireworks or smoke. Duration: 8 hours. Resilient sphere's description states that. It's a 1-foot sphere that explodes, splattering everything in a 20′ sphere. Introduction Chapter 1: Spell Descriptions Chapter 2: Spell Lists Appendix: Domain Spells Spell Compendium compiles spells from a variety of other Dungeons & Dragons® books and updates them to use. On a successful save, it takes half as much damage. (10-foot radius sphere) Components: V, S, M* (phosphorous powder) Duration: Instantaneous. These are: Line. Anyone caught in the blast will suffer severe acid damage. Each creature in that area must make a Dexterity saving throw. Components: V, S, M (a drop of giant slug bile). Best 4th-Level Spells 5e 20. You might want to add more options – for time's sake, I'm just giving you a baseline to design your own from. Sphere of Annihilation. It extinguishes unprotected flames in its area that are torch-sized or smaller. 距離: 150英尺. And so IMO Storm Sphere is a good spell. This color determines the exact ability of the Absorbing Tattoo as each color corresponds to a specific type of damage. On a failed save, a creature takes 10d6 cold damage. when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. 664 feet. Image for keyword:. Each creature in that area must make a Dexterity saving throw. Bludgeoning. Do you plan to switch from 5e when the next edition releases?I'm running 5e on a grid with minis. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. The sphere immediately shatters, drenching all in the area with a potent acid. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Now plant a circle with a 20' diameter over that square. • Flaming Sphere • Flock of Familiars • Gentle Repose • Gift of Gab • Gust of Wind • Hold Person • Invisibility • Jim's Glowing Coin • Knock • Levitate • Locate Object • Magic Mouth • Magic Weapon • Maximillian's Earthen Grasp • Melf's Acid Arrow • Mind Spike • Mirror Image • Misty Step • Nystul's Magic. View source. 【ほぼ全品10%off!4日20時から5時間限定】ウブロ hublot クラシックフュージョン ブラックマジック 542. Target: A creature or object of Large size or smaller within range. DnD 5e – Expanded Spell Lists for Non-Tasha’s Sorcerer Subclasses. Other classes may also have access to certain spells under certain conditions. The sphere’s space is difficult terrain. The +50% empowered damage is not maximised. Anything that has areas-of-effect would be relevant. A comprehensive list of all official magic items for Fifth Edition. Hello, So last night our resident sorcerer dropped this spell on some bad guys. Range: 150 feet. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. By level 8, the basic math of 5e allows most enemies to hit you anyway. Description. Charm Monster – 3. Blasters excel at taking out crowds of weaker foes, but can absolutely take on more powerful foes as well. Sorcerer Wizard. About ; Layout ; Membership ; User Guide ; Help Docs . As a 4th-level spell, Vitriolic Sphere unleashes a sphere of virulent acid upon a target area. 法術成分: 言語,姿勢,材料(一滴巨型蝸牛的膽汁). ] Any creature in the sphere’s space must make a Strength saving throw. radius around the primary target. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. The sphere’s space is difficult terrain. Each Crystal Sphere is separated by a flammable fluid-filled interstitial space called the Phlogiston . Upon slamming into the target, the sphere envelops the target in vivid emerald green acid. More AC, and if you're getting hit so often that you have to spend more than one or two slots on it, you've got bigger problems you need to address. With a 15-foot radius, a medium character can cover a sphere 35 ft. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. This. At phase #1 it's a d6 (1-6), then at phase #2 a d6+2 (3-8), then at phase #3 a d6+4 (5-10). Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. Multiclassing is daunting for new players, but rewarding for experienced players. Mage Slayer: Abjurers, Bladesingers, and War Mages will love the idea of breaking the concentration of rival. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. , one target. This area is divorced from the magical energy that suffuses the multiverse. Range: 150 feet. We read it and read it and became confused on one point. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range,. Each creature in that area must make a Dexterity saving throw. In this video we are reviewing Vitriolic Sphere. It blocks line of sight but not movement. On a failed save, the target becomes frightened for the duration. 1/8. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. We have been choosing a point in between 4 sqaures and counting out the radius of the spell. Vitriolic Sphere - D&D 5E Spells Vitriolic Sphere Description You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. You create a bolt of lightning that arcs toward a target of your choice that you can see within range. Cold. Range: 60 ft. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. When cast, Vitriolic Sphere appears in the form of an emerald ball of acid that is a foot in diameter. Any creatures within the splash radius must save vs. On a failure, targets take 10d4 acid damage and another 5d4 acid damage at the end of their next turn. Mordenkainen’s Sword. Slightly more damage, and slightly lower hit chance than a single T-Rex attack, but done to all creatures in a 20ft radius. Note that I play kind of fast and loose with the term “AoE. Spell areas in the shape of a sphere normally extend in straight lines from the point of origin to the radius of the spell. Ice Storm, Storm Sphere, Vitriolic Sphere and Wall of Fire can be picked up at fourth level, while fifth. 4th-level evocation. Creatures that fail their Reflex saves. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. This text is quoted from promotion. These are the spells that the Sorcerer class can learn. { {5e Subclass Spells Table 2 |name=Bombardier. Storm sphere; Vitriolic sphere; Wall of fire; Cone of cold; Immolation; The Elemental Spell Metamagic gives your 5E D&D sorcerer unparalleled versatility for their damaging attack spells. It will be for roleplaying reasons (two personalities), but I also want to optimize it. Vitriolic Sphere: Worse damage than fireball on a successful save and better any more damage on a failed save. Bludgeoning. On a failure, the Sphere moves 10 feet toward you. Each creature within the area must make a Constitution saving throw. You give each target you choose a new, illusory appearance. Range personal Target you Duration 1 round/level (D). For a spell like fireball, the target is the point in space where the ball of fire erupts. On a failed save, the target also burns for the spell’s duration. From the DMG, page 251: Choose an intersection of squares or hexes as the point of origin of an area of effect, then follow its rules as normalHome of user-generated, homebrew pages! Navigation. Vitriolic Sphere: Death by Slug Puke. Dungeons & Dragons: 10 Best Evocation Spells in 5e. The description of the spell says it does xd4 damage in a 10' radius. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Members Online • KyrosEmerson . EE. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. 2nd Level. Any monster caught in it will take 2d6 bludgeoning damage if they fail a Strength saving throw. Each creature within the area must make a Constitution saving throw.